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java.lang.UnsatisfiedLinkError: no lwjgl in java.libary.path at java run
Okay my current command is: java -cp bin;.;lib/lwjgl.jar;lib/slick-util.jar; -Djava.library.path="D:devLWJGLlwjgl-2.9.0 ativewindowslwjgl.dll" Change that to: java -cp bin;.;lib/lwjgl.jar;lib/slick-util.jar; -Djava.library.path="D:devLWJGLlwjgl-2.9.0 ativewindows" The -Djava.library.path is a search path; i.e. a list of places to look for the lwjgl.dll file.

Categories : Java

How to resolve Exception in thread "main" java.lang.UnsatisfiedLinkError: no jogl in java.library.path?
In your run configuration in Eclipse, add -Djava.library.path=<path to JOGL> under Arguments -> VM Arguments. When you run outside of Eclipse, you'll need to make sure the native libraries are accessible too. As Hot Licks mentioned, these are the native libraries (e.g. dll files in Windows), not just the Java class files that come with JOGL.

Categories : Java

Java library for 2d path comparison
I can think of two measures to express similarity between two lines N (defined as straight line segments between points p0, p1... pr) M (with straight line segments between q0, q1, ...qs). I assume that p0 and q0 are always closer than p0 and qs. 1) Area Use the sum of the areas enclosed between N and M, where N and M are more different as the area gets larger. To get N and M to form a closed shape you should connect p0 and q0 and pr and qs with straight line segments. To be able to calculate the surface of the enclosed areas, introduce new points at the intersections between segments of N and M, so that you get one or more simple polygons without holes or self-intersections. The area of such a polygon is relatively straightforward to compute (search for "polygon area calculation" aroun

Categories : Java

No xuggle in java.library.path on Redhat
Check your PATH on Redhat. The Xuggle libraries (.so) should be in the PATH of the process calling your java program. The problem could also comes from libraries dependencies. I had encounter the problem on Windows 7; to solve it I manually check all dll dependencies and load them in my Java code one by one in the correct order. Also you can try to modify the java library path java -Djava.library.path=/path/to/xuggle_install

Categories : Java

Hadoop JAR command - Setting java.library.path
sorry misread your question so editing: you should be able to use the libjars option In your case: HADOOP_CLASSPATH=$HADOOP_CLASSPATH:/usr/local/lib/:/home/rgupta/bdAnalytics/lib/ hadoop jar $jarpath bigdat.twitter.queue.TweetOMQSub -libjars /usr/local/lib ...

Categories : Hadoop

java.lang.UnsatisfiedLinkError even on setting -Djava.library.path
Why do you need the additional "resources"? When using System.loadLibrary("resources/TecJNI"); you are looking for TecJNI.dll in a subfolder "resources" of the java.library.path. So if you put C:windowssystem32 on the library-path (which you wouldn't need since it's on the search-path by default) your library should be C:windowssystem32 esourcesTecJNI.dll

Categories : Java

Configuring Java build path for External Libraries adding jars into Reference Library
You have to also export the libraries. Project properties -> Java Build path. You'll see something similar to the screen shot. Just check which library you want to export. It will be copied to lib folder

Categories : Eclipse

LWJGL 2d Lighting (Java)
Creating lights is probably easier than one would think! The following code will create a light and enable lighting, though different parameters can be used also you can change and use things like GL_SPECULAR, etc. FloatBuffer ambient = BufferUtils.createFloatBuffer(4); ambient.put(new float[] { 0.05f, 0.05f, 0.05f, 1f, }); ambient.flip(); FloatBuffer position = BufferUtils.createFloatBuffer(4); position.put(new float[] { 0f, 0f, 0f, 1f, }); position.flip(); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightModel(GL_LIGHT_MODEL_AMBIENT, ambient); glLight(GL_LIGHT0, GL_POSITION, position); Remember that you need to use and calculate normals, because light gets calculated using them. If you don't use textures and want light to be applied to simple colors, then you can add the

Categories : Java

Shouldn't the library path default to the workspace path?
Just experienced the same problem myself. Here's how to fix the immediate problem:- Right click on your project in Package Explorer on the left (not the class, the main project 'HelloWorldSWT'), and select Properties. Select the Java Build Path on the left, and the Projects tab on the right. Expand org.eclipse.swt.etc Click on Native Library Location, then the Edit button In the popup that appears click on the Workspace button Click on org.eclipse.swt.etc (don't expand just click on it), and click OK. Credit to the Eclipse forum for the answer - would probably have taken me another 3 days to figure this on my own... :-) There may well be a better way to 'fix' this more globally.

Categories : Java

Java lwjgl applet noclassdeffound
You need to post relevant code, not everything and hope someone will pick through it all. java.lang.NoClassDefFoundError: org/newdawn/slick/opengl/Texture means that class is not present in your classpath.

Categories : Java

Ray Casting a transparent PNG in Java with LWJGL
There is no easy way to do this. You would have to create a custom collision checker for your raycast to see if it would pass through or if it would collide with part of the sprite. However it might be a better idea to use a smaller bounding box, or a circle to represent it, or both. These are much easier and faster to calculate then checking every pixel within the texture.

Categories : Java

Easiest way to do collision LWJGL JAVA
Below I have an example of a bouncing ball, which will test for the end of the JPanel, and do something //x = X-Axis Location //This tests for a collision of the JPanel on the left side or the right side public boolean isLeavingSideToSide(JPanel jp) { if( x <=0 || x+ width >= jp.getWidth()) { BounceEvent be = new BounceEvent(this); notifyListeners(be); return true; } else return false; } BounceEvent is created to allow for the notifyListener, which calls the bounced method. public void notifyListeners(BounceEvent be) { for(BounceListener bl : listeners) { bl.bounced(be); } } My Bounced method changes the color of the ball (Does some action) public void bounced(BounceEvent be) { Ball b = be.ge

Categories : Java

Writting a 2d Java LWJGL game
Well in my opinion "wing it" I have always considered the tile thing more of a box concept so that you can manage it more easily but I have always found it more confusing, to say the least I have given up on searching for non tile-based tutorials and am now winging it or so to speak but it still remains important be able to see a problem for what it really is.

Categories : Java

JAVA - LWJGL - Texture rotation
If you want to rotate textures you just need to change the UV coordinates, thereby rearranging the glTexCoord2f(U, V) though just be rearranging the them will only rotate them roughly 90deg/1.57rad per rearrange, though if you want smaller rotations of the texture, you can just calculate the U, V coordinates yourself using trigonometry cos and sin functions.

Categories : Java

Hadoop and JZMQ - no jzmq in java.library.path
Add following line to /etc/profile or .bashrc: export JAVA_LIBRARY_PATH=/usr/local/lib Reload /etc/profile or .bashrc.

Categories : Hadoop

Java lwjgl and slick are not displaying my textures
Not sure about it, but I think you had to glEnable(GL_TEXTURE_2D); in this old deprecated OpenGL style. (Instead of GL_TEXTURE) Update: I really think you should do glEnable(GL_TEXTURE_2D);. Try using a gray clear color. Maybe they just turned into black squares instead of whites. Slick has a function to bind the texture (I'm not sure what getTextureID returns). Update: Make sure you first glBindTexture and then glBegin.

Categories : Java

(Java and LWJGL) using glTranslatef when loading textures?
You are calling glLoadIdentity in your drawing function, reseting all the previous transformation state, especially the translation you want to apply. You seem to do this to prevent the translations per object to accumulate, but you should use the matrix stack instead, e.g. use the sequence PushMatrix() TranslateLocalTile() Draw() PopMatrix() in your draw function, so that the local translation is encapsulated and will not affect the transformation of the next object, while all the outside transformations (like your global transformation) are still effective.

Categories : Java

drawing from a byte array in java LWJGL
You souldn't use an array of awt.Color objects. Use a ByteArray instead, which represent RGB(A) values on 32 bits. Here is my implementation : /** * conversion des Images java en buffer * * @param source image java * @param x0 gauche * @param x1 droite * @param y0 haut * @param y1 bas * @param colormode nombre de canaux à lire dans l'image * @return buffer */ public static ByteBuffer byteBufferFromImageBuffer(BufferedImage source, int x0, int x1, int y0, int y1, int colormode) { ByteBuffer buffer = BufferUtils.createByteBuffer((x1 - x0) * (y1 - y0) * colormode); switch (colormode) { case 1: for (int y = y0; y < y1; y++) { for (int x = x0; x < x1; x++) { int pixel = source.getRGB(x, y); buffer.p

Categories : Java

Fatal Error by Java Runtime when running libgdx lwjgl
If you want to use libgdx, do not download the lwjgl library. Use this tool to set it up: https://code.google.com/p/libgdx/wiki/ProjectSetupNew

Categories : Java

Issue moving AI pong paddle in Java LWJGL/OpenGL
The problem lies in that when it reaches the top, you're simply telling it to move down once. After that, it still tries to move up and not down any more than once. To fix this, you need to have a 'direction' variable that tells it whether it's supposed to be moving up or down, and change the variable when the top/bottom is reached. For example: public class CPUPlayer { public int startX = 550; // starting positions (x, y), always locked public int startY = 150; private int moveSpeed = 2; private boolean movingUp = true; public int score = 0; // init public void move() { if(movingUp) { startY -= moveSpeed; if (startY <= -10) movingUp = false; // switch directions } else { //

Categories : Java

Java - replace all instances of path separators with system path separator
It is documented in the Javadoc: Note that backslashes () and dollar signs ($) in the replacement string may cause the results to be different than if it were being treated as a literal replacement string; see Matcher.replaceAll. Use Matcher.quoteReplacement(java.lang.String) to suppress the special meaning of these characters, if desired. So you can try this: String replaced = path.replaceAll("[/\\]+", Matcher.quoteReplacement(System. getProperty("file.separator")));

Categories : Java

Java Mac create new File(path) - path with german umlauts
I don't know how Mac OS will treat umlauts in the file system. But if the directory could be handled correctly out of the JVM it has to work in it, too. So try to list the name of the directory trough a listFiles() one level above: File d = new File("/Volume/dir1/dir2/"); for( File f : d.listFiles()) System.out.println(f.getName()); So you will see how the String has to look like for opening the file (also it really exists and is accessible from the VM); SOLUTION: File.listFiles() mangles unicode names with JDK 6 (Unicode Normalization issues)

Categories : Java

Java, LWJGL, OpenGL 1.1, decoding BufferedImage to Bytebuffer and binding to OpenGL across classes
You seem to be missing glEnable(GL_TEXTURE_2D); you need to put that into where you initialize OpenGL, by enabling that you allow OpenGL to render using textures/materials. If you don't enable it the faces will just be rendered plain white as you where describing.

Categories : Java

Running a jar in a computer java.lang.UnsatisfiedLinkError lwjgl.dll in another computer
This problem generally occurs when your jar trying to use native library of operating system.In windows it is "LWJGL.DLL". java.lang.UnsatisfiedLinkError occurs if the JVM cannot find this file. try to find the existence of this file in machine 2 where your jar file is not working and try to add them to path if they does not exists.

Categories : Java

Path of PDF Viewer Library
You can't get path from asset, have to right in sd or internal memory to get the path. For SD Card First Take Permission <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> then write it in card File f = new File(Environment.getExternalStorageDirectory() + "file.pdf"); if (!f.exists()) try { InputStream is = getAssets().open("file.pdf"); int size = is.available(); byte[] buffer = new byte[size]; is.read(buffer); is.close(); FileOutputStream fos = new FileOutputStream(f); fos.write(buffer); fos.close(); } catch (Exception e) { throw new RuntimeException(e); } Staring path = f.getPath();

Categories : Android

C++ library path inclusion
Double dots stand for the parent directory of the currently entered path. Single dot stands for the currently entered path on the left side of a dot and is used to show that you want a relative path. A relative path is a path relative to the working directory of the user or application, so the full absolute path will not have to be given. If you start your path with / (on *nix systems) or DRIVELETTER: (on Windows, e.g. D:) then the path is absolute. If you don't - the path is relative. If path is relative - it automatically prepends the directory of your file to the path entered. Example: "dir/././../dir/.." is the directory which contains the original file. The reductions are: dir/././../dir/.. -> dir/./../dir/.. -> dir/../dir/.. -> /dir/.. -> . -> working directory. We remov

Categories : C++

Getting context path in a tag library
I hope this will help you. In jsp view files <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <c:set var="ctx" value="${pageContext.request.contextPath}"/>

Categories : Spring

eclipse ee and tomcat 7 - how to add library.path
Run -> Run Configurations... double click on Apache Tomcat and choose Arguments tab. There is VM arguments textarea where you can put additional arguments.

Categories : Eclipse

Objective C Library and Search Path
You just need to provide the library file (.a) and the header files; the source files can remain private and undistributed. Be sure to compile the library for all architectures (x86_64 and i386 on OSX) that can possibly use the library, using lipo to create a fat binary .a file. For example: xcrun --sdk macosx10.8 clang -arch x86_64 -o file1.o file1.m xcrun --sdk macosx10.8 clang -arch x86_64 -o file2.o file2.m xcrun --sdk macosx10.8 libtool -static -arch_only x86_64 -o libmystuff_x86_64.a file1.o file2.o xcrun --sdk macosx10.8 clang -arch i386 -o file1.o file1.m xcrun --sdk macosx10.8 clang -arch i386 -o file2.o file2.m xcrun --sdk macosx10.8 libtool -static -arch_only i386 -o libmystuff_i386.a file1.o file2.o xcrun --sdk macosx10.8 lipo -arch x86_64 libmystuff_x86_64.a -arch i386 li

Categories : Objective C

Specify path to java properties path at runtime
Solved. Needed to change my service run path to be in a location where both the jar file and .properties file are. It seems that when I was launching the jar file before, it was actually being executed in a different location than where the file was located. Therefore it was unable to locate the .properties file in the same directory. Here is what my /etc/init/myservice.conf looks like (the important part anyways...earlier parts of the .conf have some stuff I shouldn't share): chdir /svbase/ expect fork script exec /usr/bin/python /svbase/smapp/Main.py /svbase/config/product/smapp.xml & end script That first line was necessary to change the run location of the service to where the jar file and .properties file were located.

Categories : Java

How do I add Allegro (or any library) to the header include path on Mac?
Based on the data in this post, it looks like the correct include path is /opt/local/include. When gcc/g++ attempts to #include <allegro5/allegro.h>, it will add that relative path to the base include paths in its list in order to eventually form the string /opt/local/include/allegro5/allegro.h where it will locate a proper file. If you're compiling via command line with gcc/g++, add the option -I/opt/local/include. If you're using Xcode, well, I'm not so familiar with that, but I'm confident that you would need to dig around in the project's settings and find a UI widget that allows you to add additional include paths.

Categories : C++

Unable to set shared library path in eclipse
You will need to alter your eclipse run configuration for the program that is trying to use the shared library. Try adding -Djava.library.path=/path/to/your/libary.so to the JVM arguments on the launcher

Categories : Java

How to find out the Python library installation path?
I don't know of a good way to do this in Python (other than crawling the directories from a given root to look for a file using os.walk). If you do not get any better answers for how to do this in Python you could execute a command on your OS from python to execute a standard Linux/Unix find command on the library you are looking for. You could use the subprocess module to do this.

Categories : Python

Xcode - Changing library reference path
It sounds like you might need to add an @rpath entry to your .xcconfig file. It would probably look something like this: LD_RUNPATH_SEARCH_PATHS = @loader_path/../Frameworks/

Categories : Osx

Is it possible to change gcc *default* library search path?
In Linux, you can edit the entries in /etc/ld.so.conf You can also alter the default search path directly in the compiled executable by passing -R /usr/local/lib to the C compiler. You can inspect the compiled-in search path of an executable with: readelf -d <file> | grep RPATH There's a fuller description here.

Categories : Linux

Determine library path programmatically in Makefile
Remember that backquoting is shell syntax. Make doesn't do anything special with backquotes. If you're using GNU make, you can use $(shell which amplex-gui) to get equivalent behavior as backquotes. Regarding your comment above, I'm not sure exactly what you mean by "nest commands", but you can definitely use the shell's $() syntax within a make shell function. However, as with all strings that make expands, you need to double the dollar signs to quote them so that they are passed to the shell. So for example: INCLUDE_DIRS := $(shell echo $$(dirname $$(dirname $$(which amplex-gui)))) Of course you can also use make functions; unfortunately the make dir function is annoying in that it leaves the final slash, so it cannot be used multiple times directly. You have to put a patsubst in

Categories : C++

How to get the path of multiple images selected from library in iPhone?
I used the same QBImagePickerController and have added multiple images in an NSMutableArray using this method below. Please check, also once they are added to the array you can add them wherever you require. - (void)imagePickerController:(QBImagePickerController *)imagePickerController didFinishPickingMediaWithInfo:(id)info { if(imagePickerController.allowsMultipleSelection) { NSArray *mediaInfoArray = (NSArray *)info; for (int i =0; i<mediaInfoArray.count ; i++) { NSString *stringPath = [[NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES)objectAtIndex:0]stringByAppendingPathComponent:@"/Folder/Selected Files"]; dispatch_async(dispatch_get_main_queue(), ^{

Categories : Iphone

Linux service can't load library path in the /etc/ld.so.conf.d
Did you run ldconfig (as root) lately? There's a shared library cache that's updated by that program, and if you updated a file in /etc/ld.so.conf.d without running ldconfig, the cache data could be out of date.

Categories : Linux

Problems including library project into build path
If you are doing in eclipse, then you can go to ProjectName -> Right click on it -> Goto Properties -> Goto Java Build Path -> Go to Library -> Choose Add Jars option if jar is in same project or choose Add External JARs if jar is outside the project folder. If you have already copied the JAR file to libs/ directory of your project then choose the option of Add JARs and browse to the libs folder where you've copied the jar. Select it and press okay. It should get included in your project. Hope this helps else please comment.

Categories : Android

NDK unresolved inclusion but path is in local_c_includes for Bypass library
In jni/Android.mk file, we set LOCAL_PATH and list the LOCAL_SRC_FILES relative to LOCAL_PATH. On the other hand, the list of LOCAL_C_INCLUDES contain directories that C and C++ compilers will search to resolve the #include directives in source files. These directories are relative to the project root directory (usually one level above LOCAL_PATH). In your case, it's not clear how you checked the ../../../../src path to parser.h. Is this from the jni directory (where Android.mk is located), or from the project root? Some more comments about your Android.mk file: because you are using cross-compiler, you should not look for include files in /opt/local or /usr/local/include directories.NDK should provide the platform- dependent alternatives. I colud not find BIPASS_INCLUDE_PATH defined.

Categories : Android



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