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Unreal Development Kit Portals/Teleporters
Unreal does as far as I know does not support that type of behavior. You can however build it yourself. I would look at the TextureRenderTarget classes for rendering the material on the portal. Standing in the portal with one foot on each "side" will be... very tricky to do but shooting and walking through them should be simple enough by extending the touch event in actor.

Categories : Misc

Is it possible to programatically create a simple 3d object on Unreal?
Your best bet would be to create the initial 3D asset in a third party tool and import it into the IDE. From there you can change the texture map, and manipulate the aesthetics in one way or another, but the initial 3D model should be in an external 3D format, and then placed as a prefab into your world. Creating an object dynamically in UDK is cumbersome and requires lots of tweaking, and won't save much in terms of cost of resources. Especially if you want it to look good and more than just 3D meshes thrown together rudimentarily. It is possible, but almost not worth it, especially if you have 3DSMax, Maya, Cinema4D, MotionBuilder, or one of the other hundred tools available to do the grunt work for you. Most 3D Engines (IE Unity, UDK, Torque, Cry and now Havok) support many formats,

Categories : Misc

How to make the Camera of UDK (Unreal Developement Kit) Move alone side scrolling?
My solution to this would be to overwrite the default Unreal camera and program your own. Here is a quick guide on how to accomplish this. It's quite easy, really. The first step is to create your custom Camera class. Here: class MyCustomCamera extends Camera; //Camera variables var Vector mCameraPosition; var Rotator mCameraOrientation; var float mCustomFOV; /**Init function of the camera */ function InitializeFor(PlayerController PC) { Super.InitializeFor(PC); mCameraPosition = Vect(0,0,0); //Etc... } /**Update function of the camera */ function UpdateViewTarget(out TViewTarget OutVT, float DeltaTime) { //This is the meat of the code, here you can set the camera position at each //frame, it's orientation and FOV if need be (or anything else really)

Categories : Misc



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