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Play Sound in Swift SpriteKit project?

verify that the file exists in the project. instantiates the variables in the file first and then make a method for breeding.

if the file exists in the project you should do the following:

var sound = SKAction.playSoundFileNamed("sound.mp3",
waitForCompletion: false)
...
override func didMoveToView(view: SKView) {
    playSound(sound)
    //call playSound method when you want
}

func playSound(sound : SKAction)
{
    runAction(sound)
}

in this mode don't crash





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