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Light Weight Java Game Librayry, lots of static

Because LWGJL is a Java wrapper around an implementation of OpenGL written in C, which is not object oriented.

You can find this in the LWGJL wiki:

Libraries like OpenGL, OpenCL and OpenAL are written in C and hence static in nature. As LWJGL is designed to be as simple and as close to the metal as possible its API is almost entirely static to allows it to match as closely as possible to them.

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