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Can I develop OpenCV for Android without NDK?
ANSWER so finally figured it out! You need the NDK for any native application bits, from what I have gathered this is recommended as the native camera features work faster and are more accurate, mainly because opencv was originally developed in c/c++. Installing and setting up the NDK is really straight forward. I managed to do it in around 20 seconds after reading this link =) NOTE: I am using intellij and ubuntu and it worked (although it says 4 eclipse works for intellij too!) How to install and Build NDK with eclipse?

Categories : Opencv

Android Studio: Plugin with id 'android-library' not found
Instruct Gradle to download Android plugin from Maven Central repository. You do it by pasting the following code at the beginning of the Gradle build file: buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:1.1.1' } } Replace version string 1.0.+ with the latest version. Released versions of Gradle plugin can be found in official Maven Repository or on MVNRepository artifact search.

Categories : Gradle

Using IntelliJ with Android plugin, rather than using Android Studio
I've been using IntelliJ IDEA 12 for Android projects for a long time. Android studio has a lot of beneficial additional Android integration, such as: Inline Lint API checks Drawable and string previews Better layout editor Built in Gradle support Better DDMS integration But you can certainly just use the community edition of IntelliJ 12 for Android projects, and for production projects, I would say it's preferable at this time until Android Studio stabilizes. Also, I believe IntelliJ 13 will essentially include all of the Android functionality that Android Studio does, from what I've heard.

Categories : Android

which plugin i want to dowlod for develop Android and Windows Phone apps
For develop in android you can use Eclipse IDE and install the plugin. See this: http://developer.android.com/sdk/installing/installing-adt.html For the windows phone you can continue using visual studio. Download windows phone 8 sdk here: http://dev.windowsphone.com/en-us/downloadsdk

Categories : Android

Android Unity Plugin Manifest
This is a late answer and maybe you've already figured it out. You can include this AndroidManifest.xml file in the Unity project, here is the path: YourProjectname/Assets/Plugins/AndroidManifest.xml When you build the project for Android, you can double check the AndroidManifest.xml in YourProjectname/Temp/StagingArea/AndroidManifest.xml which is the final setting for your apk file. Hope that helps!

Categories : Android

Simple Alert in Android for Unity Plugin
First, anything you do that will modify the User Interface, such as Messages, Dialogs, Labels ... etc. should only be done from the main thread. I dont know where the call your making is coming from, but if its not the main thread you may run into issues like this. This video set helped me to build my android plugins. Here is the playlist, he goes through the whole gambit. Ill start you off on the first android video. http://www.youtube.com/watch?v=s1Mle2ERiuQ&list=PLf8PfKIJPGkjhMgylU87G5A0JLMSy_8ad There are 3 android videos and all the examples work, just watch them in high definition so you can read the code being typed.

Categories : C#

Unity-Android Plugin (Black Screen)
1.you should put the xml layout file under eclipse project to Unity project 2.you should register the Activity in manifest, and the manifest should be put to Unity project too. 3.make sure your operation is in UIThread.

Categories : Android

Unity Android Plugin - Livewallpaper Creating
Unity plugin for android. This one creates the base plugin, http://www.youtube.com/watch?v=s1Mle2ERiuQ This one hooks you back into unity from the plugin, http://www.youtube.com/watch?v=mbACRV2S_8Q This one actually gives you the main action. http://www.youtube.com/watch?v=4l64nUGt0l0 Watch them in high definition, this guy does not talk in them, but the code all works. If he does not release the projects tho I may release them myself.

Categories : Android

Include custom Activity inside of Unity Android Plugin (Without overriding UnityPlayerActivity)?
The best suggestion I can give is to use the Export build option (this will give you an Eclipse workspace-worth of projects, ready to run). Unity's activities are just code - so you can hook your own code into them, without having to subclass them. This does mean that you won't be able to use the normal Build and Build and Run builds (at least not when you want to test this particular functionality), but it will work. To make the process automatic on each build, you can write a post-build script in Unity.

Categories : Android

Android: How can I open an older android project in Android Studio?
Look at this links. How do I open my existing Eclipse projects in Android Studio? http://developer.android.com/sdk/installing/migrate.html

Categories : Android

Android Studio - Build an Android project with Android library which depends on another Android Library
The manifest files for the library must currently have a <application /> node, even if it's empty. It's a restriction we'll remove at some point but for now, just add it.

Categories : Android

How to use opencv in android studio using gradle build tool?
buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.5.+' } } apply plugin: 'android' repositories { mavenCentral() maven { url 'http://maven2.javacv.googlecode.com/git/' } } dependencies { compile 'com.android.support:support-v4:13.0.+' compile 'com.googlecode.javacv:javacv:0.5' instrumentTestCompile 'junit:junit:4.4' } android { compileSdkVersion 14 buildToolsVersion "17.0.0" defaultConfig { minSdkVersion 7 targetSdkVersion 14 } } This is worked for me :)

Categories : Android

Connect a unity Android app with native android app
You would have to use plugins. The same principal works for iOS apps, and Windows Phone beta apps. You can communicate back and forth from within the View and View Controllers into your Unity Apps via plugins. Here is a good start: http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html

Categories : Android

Android JUnit testing while executing OpenCV functionality on PC instead of android device
To separate this two tasks, you need to realize (for example) REST client on android and server on the desktop. Client should connect to server Server pings client and client sends him screenshots. Perhaps, you will need to create separate thread in test. Client should do the following: When you need to take screenshot: Object res = null; res = new File(takeScreenShot(solo)); Then public static String takeScreenShot(Solo _solo) { solo = _solo; String dir = "/sdcard/Robotium-Screenshots/"; String fileName = "screenshot"; java.io.File file = new java.io.File(dir, fileName); if (file.exists()) { file.delete(); } solo.takeScreenshot(fileName); solo.sleep(2000); return "/sdcard/Robotium-Screenshots/" + fileName + ".jpg"; } You need

Categories : Java

create-android-project.sh:line 103:/home/laschweinski/android/android-sdk-linux_86/tools/android:No such file or directory
Open create-android-project.sh file, you should see two line codes like this: NDK_ROOT_LOCAL="/home/laschweinski/android/android-ndk-r5" ANDROID_SDK_ROOT_LOCAL="/home/laschweinski/android/android-sdk-linux_86" Then what you just need replace these paths with yourself's paths, as mentioned in your post NDK_ROOT_LOCAL="D:AndroidGameToolAndroid-ndk" ANDROID_SDK_ROOT_LOCAL="D:Softwareadt-bundle-windows-x86_64-20130522sdk"

Categories : Java

Android Studio 0.2.2 + ActionBarSherlock setttings: Could not find class 'android.support.v4.app.FragmentActivity'
As you requested my settings to be shared, I here post my project settings window. Hope that you can help. 1. ActionBarSherlock project. Note that only android-support-v4 is checked to be exported. 2. My personal project settings windows. Nothing special but only ActionBarSherlock project is referenced.

Categories : Android

Android Studio Error: "You must install the Android Support Repository though the SDK Manager"
you must manualy run SDK Manager folder android-studio/sdk/tools search android or android-sdk new Support Repository must be already selected, and need only click "install" button

Categories : Android

How do I add the library android-support-v7 in IntelliJ IDEA (Not Android Studio/Gradle)?
You just need to add "@string/abc_action_mode_done" in your appcompat/res/values/strings.Do not "set mediarouter as a dependency for appcompat library".(In my case,"@string/abc_action_mode_done" already exists in the appcompat/res/values/strings.I don't know why you miss it.) "add depenency appcompat to mediarouter" is necessary.

Categories : Android

Android Studio & Gradle: Add outside java classes to Android main project
you might want to make your Dir a own module add include 'Dir' to your settings.gradle create a build.gradle inside your Dir directory with this content apply plugin: java now you can go into your main projects build.gradle and add to dependencies: compile project(':Dir') if your Dir uses android related stuff, you might want to use the New > Module(right click on your project in Android Studio) Function of Android Studio to create an Android Library. But i haven't tested that feature yet. If Android Studio throws an Exception when trying to use the New Module, you should try to update Android Studio, in the latest Version it works for me. You might also want to check the Gradle User Guide and the DSL Reference both are very helpfull in getting into Gradle and understanding i

Categories : Java

Maven repository and "Android support library", revision 18 for Android Studio 0.2.x
Install fresh Android Studio 0.2.x. Upgrade from pre 0.2 doesn't work as mentioned here http://developer.android.com/sdk/installing/studio.html#Updating Reason is that new Android Studio is shipped with maven repo for serving support libraries. Alternatively edit build.gradle and replace compile 'com.android.support:support-v4:13.0.+' with compile files('/libs/android-support-v4.jar') then copy support jar to libs folder.

Categories : Android

Automatically versioning Android project from git describe with Android Studio/Gradle
After some further reading and several false starts, I ended up with this, added to the bottom of build.gradle in the project directory (that is, MyAppProject/MyApp/build.gradle, not MyAppProject/build.gradle -- confusing, I know, but the former directory is projectDir in Gradle so that's how I refer to it here). It depends on no external utilities other than Git, which is assumed to be in the path, so it should work on any OS (even though I used forward slashes in the paths, they get converted to backslashes on Windows). It could probably stand to be improved, I'm sure, as my understanding of Gradle is pretty rudimentary and my Groovy may not be very idiomatic (though that in particular is less of a concern). I have a feeling that my approach is suboptimal because it involves generatin

Categories : Android

How to setup and test an Android Library Project with Gradle and Android-Studio?
i think this tutorial will help you : http://cyrilmottier.com/2013/06/27/a-productive-android-development-environment/ !

Categories : Java

Android Studio: Android Manifest doesn't exists or has incorrect root tag
I ran into a similar problem. Looks like my .../src directory for whatever reason moved under my .../lib directory. I moved it out of the /lib directory. Now both /lib and /src are at the same level. After a couple of clean rebuilds and restarts of Android studio everything is back to normal. My emulator started up fine. You might want to check your directory structure. Compare the directory structure with a working project. You might be able to see the difference.

Categories : Android

Wrong build being deployed on Android device using Visual Studio 2012 Xamarin.Android
I have no idea why it does this, I had this issue before. I also noticed that the device log was somewhat behind (ie, at 3.30pm, the last record on the device log was 11.00am). Uninstalling the app from the device and re-deploying it seems to correct it. Note: I had this issue in VS, didn't check with XS. I would look at the difference in your deployment settings in VS and XS (I think it may have something to do with the Fast Deployment option).

Categories : Visual Studio 2012

Is it practical to start a Unity game from an Android app and revert back from Unity to the app?
You should be able to have two activities in your app, one using your java code and another with the Unity game. Android is already pretty good at switching between activities. Check out this: http://developer.android.com/training/basics/firstapp/starting-activity.html You'll probably need to add your Java project as a plugin in Unity and override the AndroidManifest.xml in the Unity project to load the Java activity. Check out this documentation on extending android projects in Unity: http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html

Categories : Android

How to navigate/view/edit android platform sources (AOSP) using Intellij IDE (Android Studio preferably)?
Well, first you have to install Android studio from here: http://developer.android.com/sdk/installing/studio.html Then, if you already have a project in Eclipse here is how you export it to Android Studio: http://developer.android.com/sdk/installing/migrate.html

Categories : Android

Android Logcat is empty when debug with device in android studio
As of 0.4.0 I have noticed that the logcat tab does not work in the debugger window - only in the Android DDMS window (hit Alt+6 to bring up the working logcat while debugging). Awkward I know :)

Categories : Android

Android Studio - Export Android library aar with pure gradle
You should try updating/upgrading your build tools and gradle through AndroidStudio. Once you do this, or if you have already done it, you should be able to modify your build file to reflect the updates: classpath 'com.android.tools.build:gradle:0.5.+' ... buildToolsVersion "18.0.1" NOTE: I am still unable to generate aar files even with this setup, although compiling is fine. At least this might get you past this hurdle.

Categories : Android

Android Studio "Cannot resolve symbol XXX" on basic Android tutorial
so, it turns out that Studio is (understandibly) buggy, and that these errors are false negatives... I can also add the hierarchical parent by hand in the code so the question about the popup is moot too :/

Categories : Android

How to open android documentation and samples of code in android studio
First you need to make sure the documentation is added to Android Studio. Go to File -> Project Structure. Under the Platform Settings heading, add or select an Android Platform. Go to the Documentation Paths tab and make sure the path to your SDK's documenation folder is added there - it should be [SDK]docs eference, where [SDK] is the full path to your SDK installation. If it is not there add it manually. Once this is done, use Ctrl+F1 while your cursor is on the item you want to display help for. The samples have not been ported to Android Studio yet, but I'm sure google will get around to it at some point. For now follow the instructions in the comments by androidika (you will need a copy of Eclipse installed).

Categories : Android

No Android facet found, issues compiling with Android Studio 0.2
Add an android facet to your module by following below steps. 1) Go To File Menu -> Project Structure, or press (Ctrl+Alt+Shift+S) shortcut to open "Project Structure". 2) Select "Facets" which is under the "Project Settings" tab. (First column) 3) Click on "+" button which is at the top of the Second Column to add new facets. 4) Select "Android" facet from that "Add "menu which will prompt another dialog box to select a module. (Select a module to which you want to apply this facet). 5) Select your module and that's it. :) Hope this will solve your problem.

Categories : Android

Android: Emulator in Android Studio doesn't start/launch
Well, Android Studio is waiting for you to start the virtual device. You can do that from AVD Manager --> 'Select the device you chose in Android Studio' --> Start. I hope this answers your question

Categories : Android

How to create the best Android app project structure with Android Studio and Gradle?
You should look at the multiproject example for the layout attached in the doc. http://tools.android.com/tech-docs/new-build-system http://docs.google.com/viewer?a=v&pid=sites&srcid=YW5kcm9pZC5jb218dG9vbHN8Z3g6NDYzNTVjMjNmM2YwMjhhNA Essentially you want a top level settings.gradle that tie all the pieces together. Ideally they should be in one single git repo to make your life easier. However you probably can use symlink to tie them into a common build repo that contain your top level settings.gradle.

Categories : Android

How do I migrate my Android Eclipse project to using Gradle and Android Studio?
You should create a folder in you project's root and name it libs. Then copy your jar file to that folder and add dependencies { compile fileTree(dir: 'libs', include: '*.jar') } to your build.gradle file. If above won't work. You may need to try this post

Categories : Java

Is it possible to test In App Billing in an Android App connected to and running from Android Studio
Except for the static purchase test items, you are generally no longer able to test in-app billing features while in debug mode. You have to use a release version of the app and complete the app setup on Play Developer Console to do so. So to answer your main question, while you can track the overall flow of your purchase feature in debug mode on your app, you won't be able to test a successful transaction while using the debugger.

Categories : Java

Questions about calabash-android support in Android Studio: Ruby, Editing features and steps, Launching tests
Very good question. Xamarin had a webinar on using Calabash tests in their Test Cloud product. Towards the end of the talk there is quite a bit of hands-on with setting up the testing ecosystem and running Calabash tests for Android. There's lots in there that don't apply to your environment, but some very good tips and insights from Karl Krukow - one of the main contributors to calabash-android.

Categories : Android

Import an Android Project from Eclipse to Android Studio and I have this error message "failed to find Build Tools revision 8.0.0"
Your build.gradle is trying to use Android SDK tools 8 which isn't installed on your machine. If you look at your build.gradle file you probably have this line buildToolsVersion "8". You want your build.gradle file to point to the Android SDK tools that you currently have installed (preferably the latest). Just open the Android SDK manager and see which tools you have installed and change the buildToolsVersion "8" to the right version.

Categories : Android

Android Studio: how to import Android library project
Go back to Project Structure window where you added the new module. Click on your main module, go to Dependencies tab, click the plus icon and select Module Dependency.

Categories : Android

How to compile Android native library with Android Studio?
NDK integration is very basic, limited, and not documented (per the New Build System page) at the time of this writing. There a couple of examples in the samples at the bottom of that page that illustrate how this can be done. You can also check the Gradle Plugin User Guide periodically to see if any additional documentation is available.

Categories : Android

Missing the android.os.handler object from Android Studio
Make sure that your Android SDK is added properly to Android studio. To do this go to File -> Project Structure and check the SDKs item under Platform Settings. Also make sure that you have selected a Project SDK under the Project item. See the IntellJ documentation for more information.

Categories : Android



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