w3hello.com logo
Home PHP C# C++ Android Java Javascript Python IOS SQL HTML videos Categories
  Home » ACTIONSCRIPT » Page 1
Adding additional time to main timer from movieclip?
You'd better use an external counter to count the time, instead of stuffing it into a Timer object. You would then need timers to measure delays, and listeners to count them. var myTimer:Timer=new Timer(1000); // no second parameter public var secondsLeft:int=300; // former "count" myTimer.addEventListener(TimerEvent.TIMER, sayHello); function sayHello(e:TimerEvent):void { secondsLeft--;

Categories : Actionscript

Adobe Scout does not start
I ran into this problem myself. You must launch the SWF in a web browser with flash installed. You can also install the debugger version of flash to get extra info about memory allocation. I was never able to activate the profiler by running the SWF from the Flash IDE.

Categories : Actionscript

Work around for limited SIP connections of Adobe media server and adobe media gateway
Adobe media server with Extended Server license provides 25 SIP connections. This is the way they have licensed their product. They say that they provide 5 sip connection trial with their professional, standard and starter license. You can check out this link faq.html. And this link also adobe-buying-Guide

Categories : Actionscript

Rich Editable Text not dispatching Enter key event
NB: This is with Apache Flex 4.14. I knocked up a sample application for this and it seemed that the RichEditableText does dispatch KeyboardEvent.KEY_DOWN. How are you catching it? The following code: private function CCH():void { richEditableText.addEventListener(KeyboardEvent.KEY_DOWN, KeyDownHandler); } private function KeyDownHandler(event:KeyboardEvent):void { if (event.keyCode == Keyb

Categories : Actionscript

How do I make an object to blink in Actionscript 3 and appear at random positions on the Stage?
If you put the blinking dot behind (not into) a MovieClip with an alpha of 0 then you can click successfully 'on the dot' whether it's on or off. Listen, of course, for a click on the covering MovieClip instead of the actual dot. Now all you have to do is move the 'cover' at the same time that you move the dot. Does that help?

Categories : Actionscript

Detect whether or not the camera is in use?
Hopefully this will help. I wrote a blog post a while back about detecting multiple cameras and setting the default in AS3. Hopefully you find this information useful. Blog post: http://www.charlesclements.net/blog/flash-as3-setting-default-camera-part-2/ Source files: http://www.charlesclements.net/blog/swfs/camera_detection/UseDefaultCameras_201203141746.zip

Categories : Actionscript

retieve from sql data, adobe air
You have to store the data. It's harder to learn to work around not storing the data. Here's the basic code to add to your code. First line is your existing code, add new below it. t_phone.restrict = "0-9"; var aItems:Array; var oItem:Object; var i:uint; The first line is another line of your code, add the code below it - sorry that wasn't clear: itemList.addItem({label:(evt.data[i].fname +

Categories : Actionscript

Is there a way to set the default format to use when formatting numbers in Flex 3?
You are getting all the negative numbers formatted by parenthesis instead of minus sign, is becuase of your OS' regional number format settings. By defult Flash picks up formatting information from your OS. So if you change your OS' regional number format settings to show a minus sign for negative numbers, then you will see all numbers formatted with that. If you want to implement L10N in your pr

Categories : Actionscript

Spark List: ensureIndexIsVisible with expanding list itemRenderer
Try to set selectedIndex value or just scroll your List using verticalScrollPosition value -myList.layout.verticalScrollPosition += your_item_height;.

Categories : Actionscript

AS3 - Why am I getting this 1009 error? (Cannot access a property or method of a null object)
In order to fix the problem you need to get rid of the anonymous function in the Enemy class. You will have: public function Enemy(x:int, y:int) { this.graphics.beginFill(1, 1); this.graphics.drawRect(this.x - 25, this.y - 40, 50, 80); this.graphics.endFill(); this.x = x; this.y = y; this.addEventListener(Event.ENTER_FRAME,handler); } pri

Categories : Actionscript

How to save times to external file as3
You'll want to call something that can write to your file. The following is a static function that will write to a file. You may need to adjust the logic if you need to append to the file and/or use a different path. public static function saveFile(filename:String, data:String):void{ var file:File = File.applicationStorageDirectory; file = file.resolvePath(filename); var fileStream:FileStr

Categories : Actionscript

event.bytesLoaded - Access of undefined property event
your event variable is called e and not event. Try: private function _loadUpdate( event:ProgressEvent ):void { var bl:Number = event.bytesLoaded; var bt:Number = event.bytesTotal; system_load.bar.scaleX = (bl/bt); } Edit: i suggest you to use ProgressEvent if you want to access to bytesLoaded and bytesTotal

Categories : Actionscript

Trying to allow the scroll wheel to control final flash animation. I'd Love some assistance with this AS3 snippet
it would be better to create a movieclip with your animation inside it then drag that moviclip to the stage give it a instance name like myAnim (in the top right corner of flash properties panel while the movieclip is selected) then in the code type myAnim.stop(); to make sure when you start the swf animation will be paused, which is why your anim keeps just playing as default then add your eve

Categories : Actionscript

Implementing Undo and Redo AS3 All
The Ctrl, Alt, and Shift keys are actually Boolean values of the KeyboardEvent. So, do a normal event listener like so: addEventListener(KeyboardEvent.KEY_DOWN, keyDownFunction); Then when you call your function, as normal, use the (e:KeyboardEvent) variables to get the Boolean value of e.ctrlKey (true = pressed, false = not pressed). if (e.ctrlKey) { // Check any keys that you want to us

Categories : Actionscript

Bindable vs dirty flag in commitProperties
In your particular lightweight example the answer is… there is no difference. But that's only because I know the TextInput.text property uses the second method and commitProperties. If you set the TextInput.text property 1000 times it will only draw once. Not all code functions this way even though the framework prescribes it… it does not enforce it and sometimes when you're setting a prope

Categories : Actionscript

Unable to stop spawning an enemy
Not really understanding the dynamics of how your game works, but here's an altered version of your code with working Timers. Maybe this will help you figure out how to fix your issues package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; public class EnemyShip extends MovieClip {

Categories : Actionscript

AS3 : FLASH DESKTOP APP THAT CAN DOWNLOAD FROM WEBSITE
What your asking for can be a complicated procedure. The basics of getting information from a web-server is using an URLLoader. You can reference Adobe's URLLoader reference from this link. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/URLLoader.html In order for this process to work, you need to make your levels into files that can be downloaded and used within

Categories : Actionscript

What is this, and why is it happening?
So it seems that I have magically fixed this problem by hiding the buttons and showing them all in one frame. I don't know what this problem is or why it does it, but to fix it, you just need to hide and show the affected components - yes, in one frame: function hideShow(object:MovieClip):void { object.visible = false; object.visible = true; }

Categories : Actionscript

AS3, removing objects from list error
Removing items from an array you are iterating over changes the length of the array and can lead to errors. Options are to iterate over the array backwards or have a local temporary array that you push the indices of your "hits" into and then do the removal from your main array after the main for loop is complete and then iterate over the temps array. See here and here for similar issues with dis

Categories : Actionscript

AS3 - error 1120: Access of undefined property stage
The stage is a property of a DisplayObject. When a DisplayObject is not on the Stage its stage property is undefined. So, you need to make sure the stage is available when you run QuickKong.connectToKong(stage);. If you do this in the constructor of your document class it should work just fine. Chances are you're trying to do this in some other class that doesn't have a stage property. If the c

Categories : Actionscript

Can't open an Actionscript project with Flashdevelop
Although 'nothing seems to work' is a bit of a vague description, you might want to consider the following: 1. When you have put all the files in the FlashDevelop project folder (so that means merging the existing src folder with the one from the project etc.) have you set the Document class correctly? 2. If you've followed step 1 and try to run it, what kind of errors come up? If it can't find ce

Categories : Actionscript

The clock hand is not rotating action script 3
You first line creates a Date Object out of whatever timestamp is retrieved when the application starts, and you store the seconds value as an integer correctly, but that timestamp and that seconds value never change, so all you are doing is constantly multiplying the same value by 6 repeatedly. The simplest fix would be to move those two lines into the Rot function: import flash.events.Event; h

Categories : Actionscript

Going from one scene to next and gettingType1009 Null object reference errors
This is the line that is likely causing the error: menu.filters = [menuGlow]; There is probably no object with the instance name 'menu' in your second scene. You could fix the error by just adding a check if the object exists, like so: function increaseGlow(e:Event):void { //if there's no menu object, return if(!menu) return; if(glow == true) { menuGlow.alpha = menuGlow.al

Categories : Actionscript

actionscript 3.0 creating sprite instances in a for loop
The error you are getting when you are not using a loop doesn't have anything to do with instance names. Without the loop you are trying to create 2 variables with the same name and that is a compile error. Change it to the following and it will work. var mascot:Mascot = new Mascot(); mascot.x = 100; mascot.y = 300; addChild(mascot); mascot = new Mascot(); mascot.x = 250; mascot.y = 300; addC

Categories : Actionscript

What is this Path code doing?
Ok, so digging around a bit after the tip from @DodgerThud I found the documentation for defining paths in mxml

Categories : Actionscript

How to recompile a decompiled swf?
I found out it is action scritp and i can use the eclipse fdt plugin to compile back the code as swf http://fdt.powerflasher.com/docs/Basic_AS3_Tutorial#Source_Files this works. Or this too :http://edutechwiki.unige.ch/en/Adobe_Flex#Installing_the_free_Flex_SDK

Categories : Actionscript

Draw line Paralle in Stage
You can use the copyForm method of the Graphics class: Copies all of drawing commands from the source Graphics object into the calling Graphics object. General form: destinationObject.graphics.copyFrom(sourceObject.graphics); Your code: var drawingLine:Shape = new Shape(); this.addChild(drawingLine); var drawingLine2:Shape = new Shape(); // new Shape here drawingLine2.x = 200; this

Categories : Actionscript

as3 1119: Access of possibly undefined property getters/setters
Let me start by saying I can't spot the exact problem here, but I have some ideas. Your error 1999 says that something of the type display object is trying to change your variable. This happens a lot when you use parent.myMethod() because parent is typed as display object. You would fix this by typecasting like (parent as MovieClip).myMethod In your case I don't see the exact source of this prob

Categories : Actionscript

Actionscript 3 objects not turning
Your mouseX and mouseY are now relative to the object itself. Use root's mouseX and mouseY properties instead , like: var targetX:int = root.mouseX - this.x; var targetY:int = root.mouseY - this.y;

Categories : Actionscript

Flash AS3 Error: 1013: The private attribute may be used only on class property definitions
Problems like this often occur because of a slight typo in syntax. Perhaps you have accidentally declared your private function within another function? public function doSomething() { //a whole bunch of stuff //then we forget to close the function with a brace "}" private function scrollStage() { //but we're still defining doSomething! Throw error! } Go and look for errors like this,

Categories : Actionscript

draw line inside array Moviclip in As3
Try with this: var drawingLine:MovieClip = new MovieClip(); s.addChild(drawingLine); stage.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, MouseUp); function MouseDown(event:MouseEvent):void{ drawingLine.graphics.lineStyle(3); drawingLine.graphics.moveTo(mouseX-s.width/2, mouseY-s.height/2); s.addEventListener(MouseEvent.MOUSE_MOVE, MouseMove);

Categories : Actionscript

Flash AS3 4 If staments
Use as many statements as you want, however I found when I had similar problems to set dynamic switches using variables or even case. eg. switch( event.something ) { case Something=true: some code here; break; case Something=true: some code here; break; case Something=true:

Categories : Actionscript

I want to know the speed of the wheel when wheel is rotating
Based on @DodgerThud's comment.. to avoid manual calculation you could put your numbers in int variables like so num_rotation : int = 720; num_time : int = 12; num_speed : int = 0; //updates later Then your tween code could look like.. TweenLite.to(wheel, num_time, {rotation:num_rotation, immediateRender:true, useFrames:false, onUpdate:onTweenUpdate}); Then like @BotMaster's comment

Categories : Actionscript

Drawing App, How to Erase
To clean the Shape Try: mesh.graphics.clear(); To clean the Shape object. I don't know what else you are doing with the boardBitmapData variable, maybe will be necessary to do something about as well. clear() - Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.

Categories : Actionscript

Object On Stage Cannot Be Accessed From External Class
Short Version: Basically you first need to setup a variable that acts a reference name to your on-stage movieclip. You can instead make it a public static variable if you want other Class files imported to also control this variable (and therefore also the movieclip) from their own Class code. So define a public static var menuMC : MovieClip = new MovieClip(); then when Stage + stage items is a

Categories : Actionscript

Hello World Actionscript not working
Your code works perfectly for me; I created a new Actionscript project, then copied your code into Main.as and GameState.as. I notice that your post references "SuperGame.as" -- is your GameState class in that file? If so, either rename the file or change "GameState" into "SuperGame" in both files.

Categories : Actionscript

AS3 - Using a For Loop to Update Multiple Points and Their Values in an Array
If I read your question correctly, I think this is what you need: public static const CLIP_COUNT:int = 52; // ... private function happyFunc(parentClip:DisplayObjectContainer):void { var vpointx:Vector.<Number> = new Vector.<Number>(CLIP_COUNT, true); var vpointy:Vector.<Number> = new Vector.<Number>(CLIP_COUNT, true); var clipPoint:Point = new Point ();

Categories : Actionscript

variable in class not returning updated value
Resolved: import flash.display.DisplayObject; import flash.events.MouseEvent; import flash.text.TextField; var clicks:TextField = new TextField(); var circle:Clicker = new Clicker(); var myTimer:Timer = new Timer(100,0); myTimer.addEventListener(TimerEvent.TIMER, timerListener); function timerListener (e:TimerEvent):void{ trace("Timer is Triggered"); trace(circle.get_clicks()); clic

Categories : Actionscript

"Depth" with moving Flash sprites
This is a form of z-sorting. Basically all you need to do in AS3 is store your Sprites in an array and sort it based on the y position of each sprite. Then you loop through the array and add the sprites to the stage or another DisplayObject continuously. You might think adding them like this is bad, but it's the normal way to do it. I made a demo for you on wonderfl : http://wonderfl.net/c/f54p

Categories : Actionscript




© Copyright 2018 w3hello.com Publishing Limited. All rights reserved.